🔍🎮 Games🎹 Practice
20 lessons

Playing with a Metronome

Notes tell you which key; the beat tells you when. A click that never rushes is the most honest teacher you will ever have — learn to play with it, not against it.

lesson 1 of 3 in this unit

Builds on: 1.3 Reading the Treble Clef

The beat

Under every piece of music runs a steady pulse — the beat — the thing your foot taps. It does not speed up when the music gets exciting or slow down when the notes get hard. It is a grid, and the notes are placed on it. How fast the grid runs is the tempo, measured in beats per minute: 60 BPM is one beat every second, 120 BPM is two, and most of what you will play in this course sits between 70 and 110.

seconds per beat = 60 / BPM80 BPM → 0.75 s between clicks; 120 BPM → 0.5 s

The count-in

You cannot land on the first beat if you do not know when it is coming. So the metronome gives you a count-in: one full bar of clicks before you play — “1, 2, 3, 4” — so that the tempo is already in your body when the music starts. Every rhythm exercise in this course counts in one bar. Use it: tap your foot, breathe with it, and play your first note with the first click of the next bar, not after it.

Why beginners rush

Almost everyone plays ahead of the beat at first. The reason is simple: you hear the click, then you react — and you are afraid of being late, so you start moving early. The fix is to subdivide: count “1 and 2 and 3 and 4 and” in your head, so that between clicks there is a landmark. With the “and” in place you know exactly where you are, and the note lands on the number rather than somewhere before it.

How to practise with a click

  • Start slow. 60–80 BPM. The point is to be exactly on time, not to be fast.
  • Play on the click until the note and the click become one sound. When they line up perfectly, the click seems to disappear — that is the goal.
  • Then play between the clicks (the “and”s) to check that your subdivision is even.
  • Raise the tempo in small steps — 4 or 5 BPM at a time — and go back down the moment accuracy slips.
How the exercise scores you

It measures the gap between the click and your note in milliseconds. Within ±120 ms is a hit. Within ±250 ms counts as early or late — half credit, and the display tells you which way you drifted. Beyond that it is a miss. 120 ms sounds generous; at 80 BPM it is a sixth of a beat, and you will find it is not.

Wired sound only

Bluetooth headphones delay the click by 150–250 ms — more than the whole hit window. For rhythm work, use the speakers or wired headphones.

The exercise: quarter notes, one per click, four bars. Any key counts — this is about when, not which. Then eighth notes, two per click, which is where the subdivision you counted in your head becomes something you play.

🎹 ExerciseQuarter Notes on the Click

One bar of count-in, then four bars of quarter notes: tap any key exactly on every click.

  • Tap your foot through the count-in so the tempo is in your body before you play.
  • Read the millisecond display after each tap — if it keeps saying early, you are rushing.
  • Pick the tempo you can hit cleanly, then raise it.
80 BPM
C3C4C5

🎹 ExerciseEighth Notes

Two taps per click: one on the beat, one exactly halfway to the next. Count “1 and 2 and 3 and 4 and” out loud.

  • The off-beats have no click to lean on — that is the point.
  • Keep the taps even; a limp is the most common fault.
70 BPM
C3C4C5